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Variance(Hypergeometric)

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Jul 24, 2020, 6:28:07 PM
Created by
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Jul 18, 2014, 7:34:06 AM
Var(X)=nKNN-KNN-nN-1Var(X)=nKNNKNNnN1
Number of TrialsNumber of Trials
Succesful SamplesSuccesful Samples
Total Amount of SamplesTotal Amount of Samples
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[Mathematics | Probability | Statistics | Distribution] The variance of a set of numbers is the measure of how spread out they are. A variance of zero indicates that there is no variance which means all of the values are the same. Variance can never be represented with a negative number. The higher the variance the more spread out the values in the data set are.

Hypergeometric distribution is a discrete probability distribution that describes the probability of kk successes in nn draws without replacement from a finite population of size NN containing exactly KK successes. This is in contrast to the binomial distribution, which describes the probability of kk successes in nn draws with replacement. (See Wikipedia for a better explanation)

Variables:

  • nn = Number of Trials
  • KK = Successful Samples
  • NN = Total Amount of Samples
  • Equation:
  • nKNN-KNN-nN-1nKNNKNNnN1

Notes

The following conditions characterize the hypergeometric distribution:

  • The result of each draw can be classified into one or two categories.
  • The probability of a success changes on each draw.

There is a wide range of applications for the hypergeometric test.  A marketing analyst often uses this test to characterize the  customer base.  The test examines a set of known customers for over-representation of any specific various demographic subgroup, like  (e.g., like techno-geeks in the fifties).

A POKER EXAMPLE

In Texas Hold'em Poker, players make their hands from two cards in their hand combined with the 5 community cards on the table. The deck has 52, made of 13 cards each of four suits.

Assume a player has 2 clubs in the hand and there are 3 cards showing on the table.

Assume also that 2 of the three cards on showing on the table are clubs.

To determine the probability that one of the remaining 2 cards to be shown is a club that the player can use in a flush, the player must consider the following:

  • 4 clubs turned-up mean  9 remain hidden to the player with 2 clubs.
  • There are 47 cards the player with the two clubs in hand has not seen.

Using the hypergeometric probability calculation:

  • A hyper-geometric test  would suggest a probability that one of the next two cards turned-up is a club is about  31.6% when  k=1, n=2, K=9 and N=47.
  • A hyper-geometric test  would suggest a probability that both of the next two cards turned-up are clubs is about 3.3% when k=2, n=2, K=9 and N=47
  • A hyper-geometric test  would suggest a probability that neither of the next two cards turned-up are clubs is about  65.0% when k=0, n=2, K=9 and N=47.

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