Kinematics
Kinematics is the branch of classical mechanics that deals with pure motion of points, bodies (objects) and systems of bodies (groups of objects) without consideration of the causes of motion. Kinematics is aptly referred to as the "geometry of motion."
To describe motion, kinematics studies the trajectories of points, lines and other geometric objects and their differential properties such as velocity and acceleration. In addition, Kinematics is used in astrophysics to describe the motion of celestial bodies and systems, and in mechanical engineering, robotics and biomechanics to describe the motion of systems composed of joined parts (multi-link systems) such as an engine, a robotic arm or the skeleton of the human body.
Parent Categories
Kinematics Equations
- Acceleration (V2-V1/delta t) Use Equation
- Acceleration (Velocity, Time) Use Equation
- Acceleration - Two Observation Mean Use Equation
- Acceleration Center of Mass Use Equation
- Acceleration in Simple Harmonic Motion Use Equation
- Acceleration in Simple Harmonic Motion (Using Omega and x) Use Equation
- Acceleration in Uniform Circular Motion with Angles Use Equation
- Acceleration of Wave Use Equation
- Acceleration with Drag Use Equation
- Acceleration |a| Use Equation
- Adiabatic Index Use Equation
- Amplitude in SHM Use Equation
- Angular Velocity to Linear Speed Use Equation
- Applied Force on a Ramp Use Equation
- Average Circular Velocity Use Equation
- Average Speed Use Equation
- Back Hole Event Horizon Use Equation
- Ballistic Flight Horizontal Velocity Use Equation
- Ballistic Flight Vertical Velocity Use Equation
- Ballistic Horizontal Position Use Equation
- Ballistic Initial Horizontal Velocity Component Use Equation
- Ballistic Initial Vertical Velocity Component Use Equation
- Ballistic Position (X,Y) Use Equation
- Ballistic Projectile Displacement - x(v0,t,θ) Use Equation
- Ballistic Projectile Displacement - y(t,θ, v0) Use Equation
- Ballistic Range (Earth gravity) Use Equation
- Ballistic Velocity to Achieve Height Use Equation
- Ballistic Y Position Use Equation
- Black Hole Mass Use Equation
- Braking Distance Use Equation
- Broom Handle Force Use Equation
- Change in Nuclear Mass Use Equation
- Change in Time Use Equation
- Change in Velocity Use Equation
- Circular Velocity Use Equation
- Coefficient of Restitution (object at rest) Use Equation
- Coefficient of Restitution (one-dimensional collision) Use Equation
- Coefficient of Restitution (stationary target) Use Equation
- Constant Acceleration Use Equation
- Cylinder (solid) - Radius of Gyration about x-axis Use Equation
- delta t = f(arc,v) Use Equation
- Delta V Use Equation
- Distance (constant accel) Use Equation
- Distance (Velocity Vector, Time) Use Equation
- Distance (Velocity, Time) Use Equation
- Distance (Δ) Use Equation
- Distance - constant velocity Use Equation
- Distance - initial velocity and constant acceleration Use Equation
- Distance - Deltax = (Deltav)^2/(2a) Use Equation
- Distance - v_0 and Delta v/Delta t Use Equation
- Distance Light Traveled Use Equation
- Distance Traveled Use Equation
- Distance Traveled at Constant Acceleration Use Equation
- Distance using acceleration and time Use Equation
- Distance-Time-Velocity Use Equation
- Duration of Force to Achieve Velocity Use Equation
- Duration of Free Fall Use Equation
- Einstein Relation Use Equation
- Energia Cinetica Use Equation
- Escape Velocity Use Equation
- Feet traveled in Seconds at Speed Use Equation
- Final Velocity Use Equation
- Final Velocity (from constant a) Use Equation
- Final Velocity - f(a,dx) Use Equation
- Final Velocity of Inelastic Collision (v_a) Use Equation
- Final Velocity of Inelastic Collision (v_b) Use Equation
- Final Velocity Squared Use Equation
- Fk = muk FN Use Equation
- Floor Handle x Use Equation
- Floor Handle y Use Equation
- Force - Addition Use Equation
- Force/Mass/Acceleration Use Equation
- Free Fall (distance) Use Equation
- Free Fall (Energy on Impact) Use Equation
- Free Fall (time) Use Equation
- Free Fall (Velocity at Impact) Use Equation
- Fulcrum Position Use Equation
- Height reached after inelastic collision with ground Use Equation
- Horizontal Velocity Component (ballistic) Use Equation
- Impulse Use Equation
- Initial Velocity Use Equation
- Kinetic Energy Use Equation
- Kinetic Energy from Change in Velocity Use Equation
- La palanca (la longitud de la viga) Use Equation
- La palanca (para levantar la masa) Use Equation
- La Posicion del Fulcro Use Equation
- lever (beam length) Use Equation
- lever (downward force) Use Equation
- lever (lift mass) Use Equation
- Magnitude of Acceleration Use Equation
- Magnitude of Force Use Equation
- Magnitude of Position Use Equation
- Magnitude of Velocity Use Equation
- Magnitude of Velocity Vector Use Equation
- Maintenance Change in Velocity for Geosynchronous Satellite Use Equation
- Mean Velocity Use Equation
- Moment of Inertia - Cylindrical Shell Use Equation
- Moment of Inertia - Ellipsoid (I_a) Use Equation
- Moment of Inertia - Ellipsoid (I_b) Use Equation
- Moment of Inertia - Ellipsoid (I_c) Use Equation
- Moment of Inertia - Hollow Dodecahedron Use Equation
- Moment of Inertia - Hollow Icosahedron Use Equation
- Moment of Inertia - Hollow Octahedron Use Equation
- Moment of Inertia - Hollow Sphere Use Equation
- Moment of Inertia - Hollow Tetrahedron Use Equation
- Moment of Inertia - Hoop (I_x, I_y) Use Equation
- Moment of Inertia - Hoop (I_z) Use Equation
- Moment of Inertia - Point Mass Use Equation
- Moment of Inertia - Rectangular Plate (axis center) Use Equation
- Moment of Inertia - Rectangular Plate (axis end) Use Equation
- Moment of Inertia - Right Circular Cone (I_x, I_y) Use Equation
- Moment of Inertia - Right Circular Cone (I_z) Use Equation
- Moment of Inertia - Rod rotating about center Use Equation
- Moment of Inertia - Rod rotating about end Use Equation
- Moment of Inertia - Solid Cuboid (I_d) Use Equation
- Moment of Inertia - Solid Cuboid (I_h) Use Equation
- Moment of Inertia - Solid Cuboid (I_w) Use Equation
- Moment of Inertia - Solid Cylinder (I_x, I_y) Use Equation
- Moment of Inertia - Solid Cylinder (I_z) Use Equation
- Moment of Inertia - Solid Disk (I_x, I_y) Use Equation
- Moment of Inertia - Solid Disk (I_z) Use Equation
- Moment of Inertia - Solid Dodecahedron Use Equation
- Moment of Inertia - Solid Icosahedron Use Equation
- Moment of Inertia - Solid Octahedron Use Equation
- Moment of Inertia - Solid Sphere Use Equation
- Moment of Inertia - Solid Tetrahedron Use Equation
- Moment of Inertia - Sphere Shell Use Equation
- Moment of Inertia - Thick-walled Cylinder (I_x, I_y, rho) Use Equation
- Moment of Inertia - Thick-walled Cylinder (I_x, I_y) Use Equation
- Moment of Inertia - Thick-walled Cylinder (I_z, rho) Use Equation
- Moment of Inertia - Thick-walled Cylinder (I_z,) Use Equation
- Moment of Inertia - Thick-walled Cylinder (I_z) Use Equation
- Moment of Inertia - Torus (about axis) Use Equation
- Photoelectric Effect (max kinetic energy) Use Equation
- Power from Force and Distance over Time Use Equation
- Projectile Motion - Vertical Displacement Use Equation
- Projectile Tragectory Use Equation
- Push a Broom (ax) Use Equation
- Pushing a Broom (a) Use Equation
- Restoring Torque on Physical Pendulum Use Equation
- River Flow Compensation Use Equation
- RPM to Linear Velocity Use Equation
- Skydiving Altitude Use Equation
- Speed from Braking Distance Use Equation
- Speed from Skid Marks Use Equation
- Speed of Sound (ideal gas) Use Equation
- Speed of Sound (ideal gas, heat capacitance) Use Equation
- Speed of Sound (Newton-Laplace) Use Equation
- Sports Rates (metric) Use Equation
- Sports Rates (US) Use Equation
- Stopping Sight Distance Use Equation
- Sum of Masses Use Equation
- time - f(delta v, friction, gravity) Use Equation
- time for distance with constant acceleration Use Equation
- Time for Distance with Velocity and Acceleration Use Equation
- Time from Distance and Acceleration Use Equation
- Time of Motion Use Equation
- Time to Reach Final Velocity Use Equation
- Time to Travel Use Equation
- Time [Distance, Velocity] Use Equation
- time Deltat = (Deltav)/a Use Equation
- Total Stopping Distance Use Equation
- Total Torque Use Equation
- VBL Use Equation
- VBLx Use Equation
- vector angle (2D) Use Equation
- Velocity (constant acceleration) Use Equation
- Velocity (due to g) Use Equation
- Velocity - Addition Use Equation
- Velocity - constant acceleration Use Equation
- Velocity from Kinetic Energy and Mass Use Equation
- Velocity in Orbit Use Equation
- Velocity [Distance, Time] Use Equation
- Velocity |v| = f(r,T) Use Equation
- Vertical Velocity Use Equation
- Volumetric Flow through a Tube Use Equation
- Work Done on Spring Use Equation
- -h=1/2(-g)Deltat^2 Use Equation
- Deltax = x_0 + v_0 t + 1/2 a t^2 Use Equation
- Deltay = 1/2 a_y Deltat^2 Use Equation
- R = ((2v^2)/g) sin(theta) cos(theta) Use Equation
- v = (Delta r)/(Delta t) Use Equation
- v_x = (Deltax)/(Deltat) Use Equation
- v_x = w*sqrt(g/(2h)) Use Equation
- v_x = w/(Deltat) Use Equation
- v_x = w/sqrt((2h)/g) Use Equation
- v_x= v cos(theta) Use Equation
- v_y = v sin(theta) Use Equation
- x = v_x*t Use Equation
- y = 1/2 a_y(x/v_x)^2 Use Equation
- |FA|=|FW|sintheta Use Equation
Kinematics Constants
- g (acceleration due to gravity at sea level) Use Constant
- 9.8 m/s^2 Use Constant
- Attachments
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