The Fouls per Game calculator computes the average number of fouls per basketball game. It also computes the total number of fouls, fewest (min) and most (max) fouls in a game.
INSTRUCTIONS: Enter the following:
- (FL) Enter comma separated values for number of fouls in games (e.g., 3,5,0,1,2,0,3 ). Be sure to enter zeros for games with no fouls.
- (NM) Enter Player's Name
Fouls per Game (APG): The calculator returns the following statistics about fouls:
- (APG) Fouls per Game: This is the average number of fouls per game across the games entered.
- (n) Number of Games: This is the number of games entered.
- (nTT) Total Number of Fouls: This is the total number (sum) of all of the fouls in all the games.
- (Min) Fewest Fouls: This is the minimum single number of fouls in a game.
- (Max) Most Fouls: This is the maximum single number of fouls in a game.
The Math / Science
A foul in basketball is a violation of the rules committed by a player. Fouls can occur during various situations in the game and can result from illegal physical contact, improper movement, or rule infractions.
The common types of fouls in basketball are:
- Personal Foul: This occurs when a player makes illegal physical contact with an opponent. It includes actions such as pushing, holding, blocking, or charging into an opponent.
- Shooting Foul: When a defensive player makes contact with a shooter during a shot attempt, a shooting foul is called. The shooter is awarded free throws based on the situation.
- Technical Foul: A technical foul is called for unsportsmanlike conduct or violations that don't involve physical contact. This can include arguing with referees, using profanity, or illegal substitutions.
- Flagrant Foul: Flagrant fouls are more severe and involve excessive or violent contact against an opponent. It can result in ejection from the game and additional free throws for the opposing team.
- Offensive Foul: This foul occurs when an offensive player violates the rules, such as charging into a defender, illegal screens, or pushing off to gain an advantage.
When a foul is committed, the opposing team may be awarded free throws, retain possession of the ball, or gain other advantages depending on the situation and the number of team fouls accumulated during a game.
- Assists per Game: Enter comma separated values for the number of assists in each game (e.g., 2,4,0,0,4,5,6), and compute the assists per game average, number of games, total assists, fewest assists (min), and most assists (max)
- Turnovers per Game: Enter comma separated values for the number of turnovers in each game (e.g., 2,4,0,0,4,5,6), and compute the turnovers per game average, number of games, total turnovers, fewest turnovers (min), and most turnovers (max).
- Rebounds per Game: Enter comma separated values for the number of defensive rebounds and offensive rebounds in each game (e.g., 2,4,0,0,4,5,6), and compute the rebounds per game average, number of games, total rebounds, fewest rebounds (min), and most rebounds (max), and then the same stats for defensive and offensive rebounds (total, average, min and max).
- Fouls per Game: Enter comma separated values for the number of fouls in each game (e.g., 2,4,0,0,4,5,6), and compute the fouls per game average, number of games, total fouls across all games, fewest fouls (min), and most fouls (max).
- Free Throw Percentage: Computes the free-throw percentage based on free throws attempted and made.
- Basketball Scoring Efficiency: Computes an efficiency metric based on a collection of stats associated with a player or team across a number of games played.
- Basketball Shooting Efficiency (AKA Effective Field Goal Percentage): Computes the metric based on the number of 2 point and 3 point goals made and the number of attempts within a single game.
- Two Point Shooting Percentage: Compute the percent shooting and total score made on 2 point shots.
- Three Point Shooting Percentage: Compute the percent shooting and total score made on 3s.
- Performance Index Rating: Computes a basketball metric is used by the Euroleague Basketball Company's first and second tier competition, the EuroLeague and the EuroCup. The metric is computed as a function of numerous individual game metrics.