`(c)"Speed of Sound"` | ||
`(ps)"Peak Side-on Pressure"` | ||
`(po)"Ambient Pressure"` | ||
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UUID | 174226c0-1148-11e5-a3bb-bc764e2038f2 |
The Shock Front Velocity Calculates the velocity using the speed of sound, peak on-side pressure and ambient pressure. This is part of the Rankine-Hugoniot equations.
Note: speed of sound in dry air (343.2 m/s) as the default. Condition outside of dry air (e.g. underwater) will warrant another value.
The ambient pressure on an object is the pressure of the surrounding medium, such as a gas or liquid, which comes into contact with the object.
Within the atmosphere, the ambient pressure decreases with height above ground and by measuring ambient atmospheric pressure, a pilot may determine height (see pitot-static system). Near the ground, a change of ambient pressure of 1 millibar is taken to represent a change of height of 9 metres (30 ft).
The ambient pressure in water with a free surface is a combination of the hydrostatic pressure due to the weight of the water column and the atmospheric pressure on the free surface. This increases approximately linearly with depth. Since water is much denser than air, much greater changes in ambient pressure can be experienced under water. Each 10 metres (33 ft) of depth adds another bar to the ambient pressure.
Ambient pressure diving is underwater diving exposed to the water pressure at depth, rather than in a pressure-excluding Atmospheric diving suit suit or submersible.
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