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Jun 14, 2023, 4:55:08 PM
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Feb 10, 2021, 5:55:55 PM
`V = f( "P1" , "P2" , "P3" )`
`(P1)"Point 1 Coordinates"` `(P2)"Point 2 Coordinates"` `(P3)"Point 3 Coordinates"`
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394ac85b-6bc9-11eb-ba43-bc764e203090
The Unit Vector Normal to a Plane calculator computes the normal unit vector to a plane defined by three points in a three dimensional cartesian coordinate frame.
INSTRUCTIONS: Enter the following:
(P1 ) Point 1 (e.g. 2,3,4)
(P2 ) Point 2 (e.g. 5,6,7)
(P3 ) Point 3 (e.g. 1,8,9)
Normal Unit Vector to the Plane (V): The calculator returns the vector normal to the plane defined by the three points.
NOTE: Positions in 3D and vectors are entered via comma separate strings (e.g. 4,12,-2).
The Math / Science
To compute the normal vector to a plane created by three points :
Create three vectors (A,B,C) from the origin to the three points (P1, P2, P3) respectively.
Using vector subtraction , compute the vectors U = A - B and W = A - C
Compute the vector cross product , V = U x W
Compute the unit vector of V, `hatV = vecV/(|vecV|)`
`hatV` is the unit vector normal to the plane created by the three points .
k⋅V - scalar multiplication
V/k - scalar division
V / |V| - Computes the Unit Vector
|V| - Computes the magnitude of a vector
U + V - Vector addition
U - V - Vector subtraction
|U - V| - Distance between vector endpoints.
|U + V| - Magnitude of vector sum.
V • U - Computes the dot product of two vectors
V x U - Computes the cross product of two vectors
V x U • W - Computes the mixed product of three vectors
Vector Angle - Computes the angle between two vectors
Vector Area - Computes the area between two vectors
Vector Projection - Compute the vector projection of V onto U .
Vector Rotation - Compute the result vector after rotating around an axis .
Vector Components 3D - Returns a vector's magnitude, unit vector, spherical coordinates, cylindrical coordinates and angle from each axis.
(ρ, θ, φ) to (x,y,z) - Spherical to Cartesian coordinates
(x,y,z) to (ρ, θ, φ) - Cartesian to Spherical coordinates
(r, θ, z) to (x,y,z) - Cylindrical to Cartesian coordinates
(x,y,z) to (r, θ, z) - Cartesian to Cylindrical coordinates
(x,y) to (r, θ) - Cartesian to Polar
(r, θ) to (x,y) - Polar to Cartesian
Vector Normal to a Plane Defined by Three Points
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