LM 7_0 Vectors Collection
Equations
Tags | |
7.0 Vectors by Benjamin Crowell, Light and Matter licensed under the Creative Commons Attribution-ShareAlike license.
7.0 Vectors
This chapter includes the following subtopics:
- 7.1 Vector Notation
- 7.2 Calculations with magnitude and direction
- 7.3 Techniques for adding vectors
- 7.4 Vector Unit notation
- 7.5 Rotational Invariance
- 7.6 Summary and Problems
Supplemental Information from vCalc
3D Vector Functions
- k⋅V - scalar multiplication
- V/k - scalar division
- V / |V| - Computes the Unit Vector
- |V| - Computes the magnitude of a vector
- U + V - Vector addition
- U - V - Vector subtraction
- |U - V| - Distance between vector endpoints.
- |U + V| - Magnitude of vector sum.
- V • U - Computes the dot product of two vectors
- V x U - Computes the cross product of two vectors
- V x U • W - Computes the mixed product of three vectors
- Vector Angle - Computes the angle between two vectors
- Vector Area - Computes the area between two vectors
- Vector Projection - Compute the vector projection of V onto U.
- Vector Rotation - Compute the result vector after rotating around an axis.
- (ρ, θ, φ) to (x,y,z) - Spherical to Cartesian coordinates
- (x,y,z) to (ρ, θ, φ) - Cartesian to Spherical coordinates
- (r, θ, z) to (x,y,z) - Cylindrical to Cartesian coordinates
- (x,y,z) to (r, θ, z) - Cartesian to Cylindrical coordinates
- Vector Normal to a Plane Defined by Three Points
- Vector Components - Provides the unit vector, magnitude, spherical and cylindrical coordinates for a 3D vector.
7.1 Vector notation by Benjamin Crowell, Light and Matter licensed under the Creative Commons Attribution-ShareAlike license.
Calculators and Collections
Equations
- V3 - vector addition Use Equation
- V3 - vector subtraction Use Equation
- V3 - scalar multiplication Use Equation
- V3 - scalar division Use Equation
- V3 - Vector Cross Product Use Equation
- V3 - Vector Dot Product Use Equation