The Muzzle Energy of a Projectile formula is used to calculate the energy produced by a bullet immediately after leaving the barrel given the bullet's mass and velocity.
INSTRUCTIONS: Choose units and enter the following:
- (m) Bullet's Mass
- (v) Muzzle Velocity
Muzzle Energy (Ek): The energy is returned in feet pounds (ft_lbf). However, this can be automatically converted to compatible units via the pull-down menu.
The Math / Science
Muzzle energy is the amount of kinetic energy produced by a projectile at the moment it leaves the barrel. This is used to get an idea for how powerful a cartridge is and is a value often needed in shooting and hunting sports. For instance, the state of Maryland hunting regulations use muzzle energy to determine a weapon's suitability for hunting deer. They require a rifle to produce at last 1,200 foot pounds muzzle energy to be legal for deer hunting to ensure a quick and humane harvest.
The formula for Kinetic Energy is as follows:
KE= ½⋅m⋅v²
where:
- KE is the kinetic energy
- m is the mass of the object
- v is the velocity
- Sectional Density: Computes the factor used in the computation of the ballistic coefficient called sectional density.
- Bullet Ballistic Coefficient: Computes factor that represents a bullet's ability to overcome air resistance in flight.
- Ballistic Coefficient from Bullet's Mass, Diameter and Form Factor: Estimates the ballistic coefficient from the mass, diameter and form factor
- Miller Twist Rule: Computes the optimal barrel twist rate for stabilizing a bullet's flight given the bullet's diameter, length and mass.
- Taylor Knock-out Factor: Calculates a factor indicating the power of a round,.
- Greenhill Formula for Optimal Rifling Twist Rate: calculate the optimal barrel twist rate for stabilizing a bullet's flight given the bullet's diameter, length, specific gravity and velocity.
- Bullet Flight Range: Computes the maximum range (horizontal distance) traveled by a bullet based on the muzzle velocity, elevation angle and shooter height.
- Muzzle Energy of a Projectile: Calculates the kinetic energy in a bullet immediately after leaving the barrel given the bullet's mass and velocity.
- Recoil Velocity of a Gun: Computes the velocity at which a gun will move in the opposite direction in relation to the projectile that it fired.
- Cost per Round: Computes cost per round of ammunition based on the cost of a container of cartridges and the number of rounds in the container.
- Rifle Sight Correction Angles: Computes the Minutes of Angle corrections for rifle sights.
- Shotgun Shell Reloading Cost: Computes the cost to reload used shotgun shells (hulls) with powder, shot, wads and primers.
- Shotgun Shell Loading Cost: Computes the cost to load new pre-primed shells (hulls) with power, shot and wads.
- Metal Ball Weight: Computes the mass (weight) of a spherical metal (e.g., steel) ball based on the size (diameter).
- Metal Cylinder Weight: Computes the mass (weight) of a metal cylinder based on the size (diameter and length).