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LM 28.3 The ray model of light Collection

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28.3 The ray model of light by Benjamin Crowell, Light and Matter  licensed under the Creative Commons Attribution-ShareAlike license.

28.3 The ray model of light

Models of light

Note how I've been casually diagramming the motion of light with pictures showing light rays as lines on the page. More formally, this is known as the ray model of light. The ray model of light seems natural once we convince ourselves that light travels through space, and observe phenomena like sunbeams coming through holes in clouds. Having already been introduced to the concept of light as an electromagnetic wave, you know that the ray model is not the ultimate truth about light, but the ray model is simpler, and in any case science always deals with models of reality, not the ultimate nature of reality. The following table summarizes three models of light.

The ray model is a generic one. By using it we can discuss the path taken by the light, without committing ourselves to any specific description of what it is that is moving along that path. We will use the nice simple ray model for most of our treatment of optics, and with it we can analyze a great many devices and phenomena. Not until chapter 32 will we concern ourselves specifically with wave optics, although in the intervening chapters I will sometimes analyze the same phenomenon using both the ray model and the wave model.

Note that the statements about the applicability of the various models are only rough guides. For instance, wave interference effects are often detectable, if small, when light passes around an obstacle that is quite a bit bigger than a wavelength. Also, the criterion for when we need the particle model really has more to do with energy scales than distance scales, although the two turn out to be related.

The alert reader may have noticed that the wave model is required at scales smaller than a wavelength of light (on the order of a micrometer for visible light), and the particle model is demanded on the atomic scale or lower (a typical atom being a nanometer or so in size). This implies that at the smallest scales we need both the wave model and the particle model. They appear incompatible, so how can we simultaneously use both? The answer is that they are not as incompatible as they seem. Light is both a wave and a particle, but a full understanding of this apparently nonsensical statement is a topic for chapter 34.

Ray diagrams

Without even knowing how to use the ray model to calculate anything numerically, we can learn a great deal by drawing ray diagrams. For instance, if you want to understand how eyeglasses help you to see in focus, a ray diagram is the right place to start. Many students under-utilize ray diagrams in optics and instead rely on rote memorization or plugging into formulas. The trouble with memorization and plug-ins is that they can obscure what's really going on, and it is easy to get them wrong. Often the best plan is to do a ray diagram first, then do a numerical calculation, then check that your numerical results are in reasonable agreement with what you expected from the ray diagram.

Figure j shows some guidelines for using ray diagrams effectively. The light rays bend when they pass out through the surface of the water (a phenomenon that we'll discuss in more detail later). The rays appear to have come from a point above the goldfish's actual location, an effect that is familiar to people who have tried spear-fishing.

  • A stream of light is not really confined to a finite number of narrow lines. We just draw it that way. In j/1, it has been necessary to choose a finite number of rays to draw (five), rather than the theoretically infinite number of rays that will diverge from that point.
  • There is a tendency to conceptualize rays incorrectly as objects. In his Optics, Newton goes out of his way to caution the reader against this, saying that some people “consider ... the refraction of ... rays to be the bending or breaking of them in their passing out of one medium into another.” But a ray is a record of the path traveled by light, not a physical thing that can be bent or broken.
  • In theory, rays may continue infinitely far into the past and future, but we need to draw lines of finite length. In j/1, a judicious choice has been made as to where to begin and end the rays. There is no point in continuing the rays any farther than shown, because nothing new and exciting is going to happen to them. There is also no good reason to start them earlier, before being reflected by the fish, because the direction of the diffusely reflected rays is random anyway, and unrelated to the direction of the original, incoming ray.
  • When representing diffuse reflection in a ray diagram, many students have a mental block against drawing many rays fanning out from the same point. Often, as in example j/2, the problem is the misconception that light can only be reflected in one direction from one point.
  • Another difficulty associated with diffuse reflection, example j/3, is the tendency to think that in addition to drawing many rays coming out of one point, we should also be drawing many rays coming from many points. In j/1, drawing many rays coming out of one point gives useful information, telling us, for instance, that the fish can be seen from any angle. Drawing many sets of rays, as in j/3, does not give us any more useful information, and just clutters up the picture in this example. The only reason to draw sets of rays fanning out from more than one point would be if different things were happening to the different sets.
Discussion Question

A   Suppose an intelligent tool-using fish is spear-hunting for humans. Draw a ray diagram to show how the fish has to correct its aim. Note that although the rays are now passing from the air to the water, the same rules apply: the rays are closer to being perpendicular to the surface when they are in the water, and rays that hit the air-water interface at a shallow angle are bent the most.

28.3 The ray model of light by Benjamin Crowell, Light and Matter  licensed under the Creative Commons Attribution-ShareAlike license.

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