Kinematics
Kinematics is the branch of classical mechanics that deals with pure motion of points, bodies (objects) and systems of bodies (groups of objects) without consideration of the causes of motion. Kinematics is aptly referred to as the "geometry of motion."
To describe motion, kinematics studies the trajectories of points, lines and other geometric objects and their differential properties such as velocity and acceleration. In addition, Kinematics is used in astrophysics to describe the motion of celestial bodies and systems, and in mechanical engineering, robotics and biomechanics to describe the motion of systems composed of joined parts (multi-link systems) such as an engine, a robotic arm or the skeleton of the human body.
Parent Categories
Kinematics Calculators and Collections
Kinematics Equations
- Acceleration (V2-V1/delta t) KurtHeckman Use Equation
- Acceleration (Velocity, Time) Billy Use Equation
- Acceleration - Two Observation Mean KurtHeckman Use Equation
- Acceleration Center of Mass Billy Use Equation
- Acceleration in Simple Harmonic Motion Billy Use Equation
- Acceleration in Simple Harmonic Motion (Using Omega and x) Billy Use Equation
- Acceleration in Uniform Circular Motion with Angles vCollections Use Equation
- Acceleration of Wave Billy Use Equation
- Acceleration with Drag Billy Use Equation
- Acceleration |a| vCollections Use Equation
- Adiabatic Index MichaelBartmess Use Equation
- Amplitude in SHM Billy Use Equation
- Angular Velocity to Linear Speed KurtHeckman Use Equation
- Applied Force on a Ramp vCollections Use Equation
- Average Circular Velocity KurtHeckman Use Equation
- Average Speed KurtHeckman Use Equation
- Back Hole Event Horizon MichaelBartmess Use Equation
- Ballistic Flight Horizontal Velocity MichaelBartmess Use Equation
- Ballistic Flight Vertical Velocity MichaelBartmess Use Equation
- Ballistic Horizontal Position KurtHeckman Use Equation
- Ballistic Initial Horizontal Velocity Component AndrewBudd Use Equation
- Ballistic Initial Vertical Velocity Component MichaelBartmess Use Equation
- Ballistic Position (X,Y) KurtHeckman Use Equation
- Ballistic Projectile Displacement - x(v0,t,θ) AndrewBudd Use Equation
- Ballistic Projectile Displacement - y(t,θ, v0) AndrewBudd Use Equation
- Ballistic Range (Earth gravity) MichaelBartmess Use Equation
- Ballistic Velocity to Achieve Height KurtHeckman Use Equation
- Ballistic Y Position KurtHeckman Use Equation
- Black Hole Mass KurtHeckman Use Equation
- Braking Distance EmilyB Use Equation
- Broom Handle Force vCollections Use Equation
- Change in Nuclear Mass KurtHeckman Use Equation
- Change in Time vCollections Use Equation
- Change in Velocity KurtHeckman Use Equation
- Circular Velocity KurtHeckman Use Equation
- Coefficient of Restitution (object at rest) EmilyB Use Equation
- Coefficient of Restitution (one-dimensional collision) EmilyB Use Equation
- Coefficient of Restitution (stationary target) EmilyB Use Equation
- Constant Acceleration KurtHeckman Use Equation
- Cylinder (solid) - Radius of Gyration about x-axis MichaelBartmess Use Equation
- delta t = f(arc,v) KurtHeckman Use Equation
- Delta V KurtHeckman Use Equation
- Distance (constant accel) RitaHegeman Use Equation
- Distance (Velocity Vector, Time) KurtHeckman Use Equation
- Distance (Velocity, Time) MichaelBartmess Use Equation
- Distance (Δ) vCollections Use Equation
- Distance - constant velocity KurtHeckman Use Equation
- Distance - initial velocity and constant acceleration KurtHeckman Use Equation
- Distance - Deltax = (Deltav)^2/(2a) vCollections Use Equation
- Distance - v_0 and Delta v/Delta t vCollections Use Equation
- Distance Light Traveled KurtHeckman Use Equation
- Distance Traveled MichaelBartmess Use Equation
- Distance Traveled at Constant Acceleration KurtHeckman Use Equation
- Distance using acceleration and time vCollections Use Equation
- Distance-Time-Velocity MichaelBartmess Use Equation
- Duration of Force to Achieve Velocity KurtHeckman Use Equation
- Duration of Free Fall KurtHeckman Use Equation
- Einstein Relation EmilyB Use Equation
- Energia Cinetica StMaryStudent Use Equation
- Escape Velocity KurtHeckman Use Equation
- Feet traveled in Seconds at Speed KurtHeckman Use Equation
- Final Velocity Carol Use Equation
- Final Velocity (from constant a) MichaelBartmess Use Equation
- Final Velocity - f(a,dx) KurtHeckman Use Equation
- Final Velocity of Inelastic Collision (v_a) EmilyB Use Equation
- Final Velocity of Inelastic Collision (v_b) EmilyB Use Equation
- Final Velocity Squared MichaelBartmess Use Equation
- Fk = muk FN vCollections Use Equation
- Floor Handle x vCollections Use Equation
- Floor Handle y vCollections Use Equation
- Force - Addition KurtHeckman Use Equation
- Force/Mass/Acceleration MichaelBartmess Use Equation
- Free Fall (distance) TylerJones Use Equation
- Free Fall (Energy on Impact) KurtHeckman Use Equation
- Free Fall (time) TylerJones Use Equation
- Free Fall (Velocity at Impact) KurtHeckman Use Equation
- Fulcrum Position KurtHeckman Use Equation
- Height reached after inelastic collision with ground EmilyB Use Equation
- Horizontal Velocity Component (ballistic) MichaelBartmess Use Equation
- Impulse Juliet Use Equation
- Initial Velocity KurtHeckman Use Equation
- Kinetic Energy KurtHeckman Use Equation
- Kinetic Energy from Change in Velocity DavidC Use Equation
- La palanca (la longitud de la viga) StMaryStudent Use Equation
- La palanca (para levantar la masa) StMaryStudent Use Equation
- La Posicion del Fulcro StMaryStudent Use Equation
- lever (beam length) KurtHeckman Use Equation
- lever (downward force) KurtHeckman Use Equation
- lever (lift mass) KurtHeckman Use Equation
- Magnitude of Acceleration MichaelBartmess Use Equation
- Magnitude of Force KurtHeckman Use Equation
- Magnitude of Position MichaelBartmess Use Equation
- Magnitude of Velocity Merlin Use Equation
- Magnitude of Velocity Vector Billy Use Equation
- Maintenance Change in Velocity for Geosynchronous Satellite MichaelBartmess Use Equation
- Mean Velocity KurtHeckman Use Equation
- Moment of Inertia - Cylindrical Shell EmilyB Use Equation
- Moment of Inertia - Ellipsoid (I_a) EmilyB Use Equation
- Moment of Inertia - Ellipsoid (I_b) EmilyB Use Equation
- Moment of Inertia - Ellipsoid (I_c) EmilyB Use Equation
- Moment of Inertia - Hollow Dodecahedron EmilyB Use Equation
- Moment of Inertia - Hollow Icosahedron EmilyB Use Equation
- Moment of Inertia - Hollow Octahedron EmilyB Use Equation
- Moment of Inertia - Hollow Sphere EmilyB Use Equation
- Moment of Inertia - Hollow Tetrahedron EmilyB Use Equation
- Moment of Inertia - Hoop (I_x, I_y) EmilyB Use Equation
- Moment of Inertia - Hoop (I_z) EmilyB Use Equation
- Moment of Inertia - Point Mass EmilyB Use Equation
- Moment of Inertia - Rectangular Plate (axis center) EmilyB Use Equation
- Moment of Inertia - Rectangular Plate (axis end) EmilyB Use Equation
- Moment of Inertia - Right Circular Cone (I_x, I_y) EmilyB Use Equation
- Moment of Inertia - Right Circular Cone (I_z) EmilyB Use Equation
- Moment of Inertia - Rod rotating about center EmilyB Use Equation
- Moment of Inertia - Rod rotating about end EmilyB Use Equation
- Moment of Inertia - Solid Cuboid (I_d) EmilyB Use Equation
- Moment of Inertia - Solid Cuboid (I_h) EmilyB Use Equation
- Moment of Inertia - Solid Cuboid (I_w) EmilyB Use Equation
- Moment of Inertia - Solid Cylinder (I_x, I_y) EmilyB Use Equation
- Moment of Inertia - Solid Cylinder (I_z) EmilyB Use Equation
- Moment of Inertia - Solid Disk (I_x, I_y) EmilyB Use Equation
- Moment of Inertia - Solid Disk (I_z) EmilyB Use Equation
- Moment of Inertia - Solid Dodecahedron EmilyB Use Equation
- Moment of Inertia - Solid Icosahedron EmilyB Use Equation
- Moment of Inertia - Solid Octahedron EmilyB Use Equation
- Moment of Inertia - Solid Sphere EmilyB Use Equation
- Moment of Inertia - Solid Tetrahedron EmilyB Use Equation
- Moment of Inertia - Sphere Shell EmilyB Use Equation
- Moment of Inertia - Thick-walled Cylinder (I_x, I_y, rho) EmilyB Use Equation
- Moment of Inertia - Thick-walled Cylinder (I_x, I_y) EmilyB Use Equation
- Moment of Inertia - Thick-walled Cylinder (I_z, rho) EmilyB Use Equation
- Moment of Inertia - Thick-walled Cylinder (I_z,) EmilyB Use Equation
- Moment of Inertia - Thick-walled Cylinder (I_z) EmilyB Use Equation
- Moment of Inertia - Torus (about axis) EmilyB Use Equation
- Photoelectric Effect (max kinetic energy) EmilyB Use Equation
- Power from Force and Distance over Time Carol Use Equation
- Projectile Motion - Vertical Displacement KurtHeckman Use Equation
- Projectile Tragectory jkrumsieg Use Equation
- Push a Broom (ax) vCollections Use Equation
- Pushing a Broom (a) vCollections Use Equation
- Restoring Torque on Physical Pendulum Billy Use Equation
- River Flow Compensation vCollections Use Equation
- RPM to Linear Velocity EmilyB Use Equation
- Skydiving Altitude vCollections Use Equation
- Speed from Braking Distance KurtHeckman Use Equation
- Speed from Skid Marks KurtHeckman Use Equation
- Speed of Sound (ideal gas) MichaelBartmess Use Equation
- Speed of Sound (ideal gas, heat capacitance) MichaelBartmess Use Equation
- Speed of Sound (Newton-Laplace) MichaelBartmess Use Equation
- Sports Rates (metric) MichaelBartmess Use Equation
- Sports Rates (US) MichaelBartmess Use Equation
- Stopping Sight Distance EmilyB Use Equation
- Sum of Masses KurtHeckman Use Equation
- time - f(delta v, friction, gravity) vCollections Use Equation
- time for distance with constant acceleration vCollections Use Equation
- Time for Distance with Velocity and Acceleration KurtHeckman Use Equation
- Time from Distance and Acceleration KurtHeckman Use Equation
- Time of Motion vCollections Use Equation
- Time to Reach Final Velocity KurtHeckman Use Equation
- Time to Travel KurtHeckman Use Equation
- Time [Distance, Velocity] MichaelBartmess Use Equation
- time Deltat = (Deltav)/a vCollections Use Equation
- Total Stopping Distance EmilyB Use Equation
- Total Torque MichaelBartmess Use Equation
- VBL vCollections Use Equation
- VBLx vCollections Use Equation
- vector angle (2D) vCollections Use Equation
- Velocity (constant acceleration) MichaelBartmess Use Equation
- Velocity (due to g) MichaelBartmess Use Equation
- Velocity - Addition KurtHeckman Use Equation
- Velocity - constant acceleration KurtHeckman Use Equation
- Velocity from Kinetic Energy and Mass KurtHeckman Use Equation
- Velocity in Orbit MichaelBartmess Use Equation
- Velocity [Distance, Time] MichaelBartmess Use Equation
- Velocity |v| = f(r,T) KurtHeckman Use Equation
- Vertical Velocity MichaelBartmess Use Equation
- Volumetric Flow through a Tube MichaelBartmess Use Equation
- Work Done on Spring MichaelBartmess Use Equation
- -h=1/2(-g)Deltat^2 KurtHeckman Use Equation
- Deltax = x_0 + v_0 t + 1/2 a t^2 vCollections Use Equation
- Deltay = 1/2 a_y Deltat^2 KurtHeckman Use Equation
- R = ((2v^2)/g) sin(theta) cos(theta) KurtHeckman Use Equation
- v = (Delta r)/(Delta t) vCollections Use Equation
- v_x = (Deltax)/(Deltat) KurtHeckman Use Equation
- v_x = w*sqrt(g/(2h)) KurtHeckman Use Equation
- v_x = w/(Deltat) KurtHeckman Use Equation
- v_x = w/sqrt((2h)/g) KurtHeckman Use Equation
- v_x= v cos(theta) vCollections Use Equation
- v_y = v sin(theta) vCollections Use Equation
- x = v_x*t KurtHeckman Use Equation
- y = 1/2 a_y(x/v_x)^2 KurtHeckman Use Equation
- |FA|=|FW|sintheta vCollections Use Equation
Kinematics Data Items
- g (acceleration due to gravity at sea level) MichaelBartmess Use Data Item
- 9.8 m/s^2 KurtHeckman Use Data Item
Kinematics WikiClips
- Attachments
No attachments |